Hace 9 horas
Since the Headwinds update landed, you've probably looted a couple of new purple Augments and wondered if they're keepers or just more clutter for the stash. I've seen plenty of squads argue about it in voice, then scrap them anyway. If you're the type who likes to compare stats before you risk a kit, it helps to think of them as niche tools, not meta miracles, and to cross-check how they fit alongside your usual ARC Raiders Items choices while you're planning a run.
Tactical Mk. 3 (Revival) feels great until the shield limit hits
The headline stat is simple: passive regen at 1 HP every 5 seconds, same vibe as Combat Mk. 2. The part that matters more, though, is the built-in defib. You get a revive tool baked into the Augment with a 240-second cooldown, and that's a big deal if your quick-use bar is already packed. You can carry smokes, scans, traps, whatever, and still have a safety button when a teammate gets deleted. But there's no getting around the restriction: it only works with Light Shields. That means you're choosing utility over raw staying power, and a lot of fights in ARC Raiders don't forgive "light" when you get caught in the open. The smaller storage doesn't help either, because you'll extract with less and still feel broke after the craft.
Looting Mk. 3 (Safekeeper) is a PvP insurance policy
Safekeeper is the one that changes how people behave in a gunfight. First, it pairs with Heavy Shields, which already makes it easier to justify. Then there's the Safe Pocket: it can hold any item, even a weapon. That's wild compared to the usual "only certain categories" limitations. In practice, it means you can bring your best gun, test your aim, and still have a panic plan if the raid turns nasty. You can also pocket a high-tier weapon off a downed player and stop worrying about getting third-partied on the walk out. The trade-off is obvious once you start looting normally: the main slots and trinket slots are stingy, so this isn't what you wear for a relaxed money run.
Blueprint hunting without melting your brain
Getting the blueprints can feel like chasing a rumour, mostly because the pool is so diluted now. Speed runs through Stella Montis still make sense, especially around medical and research spaces where Augment containers show up more often. A handy habit is checking the item count before you commit to sorting: when a container rolls more than three items, it's often worth the extra second because your odds jump. If it's sitting at three, a lot of players just move on and keep the pace. And honestly, that approach saves your mood; you'll usually stumble into these prints during regular play if you're consistent.
So are they worth it for your runs
If you hate wasting a quick slot and your squad plays tight, Revival can earn its keep, but you've got to accept the Light Shield life and the slimmer haul. If you live for player hunts or boss chases, Safekeeper is the cleaner pick because it lets you risk a strong weapon without that sick feeling when footsteps show up behind you. Either way, don't craft them just to say you did; craft them when they solve a specific problem you keep running into, and if you're trying to gear up without overpaying, it's worth looking at cheap ARC Raiders gear options that let you experiment without stressing every raid.
Tactical Mk. 3 (Revival) feels great until the shield limit hits
The headline stat is simple: passive regen at 1 HP every 5 seconds, same vibe as Combat Mk. 2. The part that matters more, though, is the built-in defib. You get a revive tool baked into the Augment with a 240-second cooldown, and that's a big deal if your quick-use bar is already packed. You can carry smokes, scans, traps, whatever, and still have a safety button when a teammate gets deleted. But there's no getting around the restriction: it only works with Light Shields. That means you're choosing utility over raw staying power, and a lot of fights in ARC Raiders don't forgive "light" when you get caught in the open. The smaller storage doesn't help either, because you'll extract with less and still feel broke after the craft.
Looting Mk. 3 (Safekeeper) is a PvP insurance policy
Safekeeper is the one that changes how people behave in a gunfight. First, it pairs with Heavy Shields, which already makes it easier to justify. Then there's the Safe Pocket: it can hold any item, even a weapon. That's wild compared to the usual "only certain categories" limitations. In practice, it means you can bring your best gun, test your aim, and still have a panic plan if the raid turns nasty. You can also pocket a high-tier weapon off a downed player and stop worrying about getting third-partied on the walk out. The trade-off is obvious once you start looting normally: the main slots and trinket slots are stingy, so this isn't what you wear for a relaxed money run.
Blueprint hunting without melting your brain
Getting the blueprints can feel like chasing a rumour, mostly because the pool is so diluted now. Speed runs through Stella Montis still make sense, especially around medical and research spaces where Augment containers show up more often. A handy habit is checking the item count before you commit to sorting: when a container rolls more than three items, it's often worth the extra second because your odds jump. If it's sitting at three, a lot of players just move on and keep the pace. And honestly, that approach saves your mood; you'll usually stumble into these prints during regular play if you're consistent.
So are they worth it for your runs
If you hate wasting a quick slot and your squad plays tight, Revival can earn its keep, but you've got to accept the Light Shield life and the slimmer haul. If you live for player hunts or boss chases, Safekeeper is the cleaner pick because it lets you risk a strong weapon without that sick feeling when footsteps show up behind you. Either way, don't craft them just to say you did; craft them when they solve a specific problem you keep running into, and if you're trying to gear up without overpaying, it's worth looking at cheap ARC Raiders gear options that let you experiment without stressing every raid.

